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Coursework 4.4

Adoption Barriers in Gaming & Esports for Export-Oriented Manufacturers: A design science research

22
Pages
IEEE
Style
~ 23–32 mins
Reading Time
Climate Risk RPA
Abstract

This coursework investigates “Adoption Barriers in Gaming & Esports for Export-Oriented Manufacturers: A design science research” using a Delphi study. Through a socio-technical lens, the analysis integrates multi-source data to derive a stakeholder-aligned blueprint for researchers and practitioners.

Adoption Barriers in Gaming & Esports for Export-Oriented Manufacturers: A design science research

ABSTRACT
Adoption Barriers in Gaming & Esports for Export-Oriented Manufacturers: A design science research is unpacked across themes: KPIs, change enablement, risks, and costs. Limitations and future research paths are noted.
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