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Case Study 4.3

Blockchain Adoption in Esports Organizations: Data Quality And Bias — Evidence from Nordic Countries

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~ 35–50 mins
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Abstract

This case study investigates “Blockchain Adoption in Esports Organizations: Data Quality And Bias — Evidence from Nordic Countries” using a agent-based simulation. Through a human-centered lens, the analysis integrates multi-source data to derive a validated measurement model for researchers and practitioners.

Blockchain Adoption in Esports Organizations: Data Quality And Bias — Evidence from Nordic Countries

ABSTRACT
Blockchain Adoption in Esports Organizations: Data Quality And Bias — Evidence from Nordic Countries is unpacked across themes: governance, equity, scalability, and costs. Limitations and future research paths are noted.
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