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Case Study 4.9

Computer Vision Adoption in Esports Organizations: Customer Experience — A Comparative Perspective

21
Pages
MLA
Style
~ 22–33 mins
Reading Time
MLOps BioMed Food Systems
Abstract

This case study investigates “Computer Vision Adoption in Esports Organizations: Customer Experience — A Comparative Perspective” using a survey-based structural equation modeling. Through a socio-technical lens, the analysis integrates multi-source data to derive novel empirical evidence for researchers and practitioners.

Computer Vision Adoption in Esports Organizations: Customer Experience — A Comparative Perspective

ABSTRACT
Computer Vision Adoption in Esports Organizations: Customer Experience — A Comparative Perspective is unpacked across themes: interoperability, change enablement, costs, and usability. Limitations and future research paths are noted.
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