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Dissertation 4.3

Computer Vision for Esports Organizations: Innovation Diffusion | Evidence from Benelux

33
Pages
IEEE
Style
~ 35–49 mins
Reading Time
Health Education Open Banking
Abstract

This dissertation investigates “Computer Vision for Esports Organizations: Innovation Diffusion | Evidence from Benelux” using a randomized controlled trial design. Through a human-centered lens, the analysis integrates multi-source data to derive a stakeholder-aligned blueprint for researchers and practitioners.

Computer Vision for Esports Organizations: Innovation Diffusion | Evidence from Benelux

ABSTRACT
Computer Vision for Esports Organizations: Innovation Diffusion | Evidence from Benelux is unpacked across themes: KPIs, interoperability, governance, and benefits. Limitations and future research paths are noted.
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