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Report 4.3

Cost–Benefit Analysis in UX Research for Esports Organizations: A propensity score matching

24
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Harvard
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~ 25–37 mins
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UX MLOps Governance
Abstract

This report investigates “Cost–Benefit Analysis in UX Research for Esports Organizations: A propensity score matching” using a randomized controlled trial design. Through a behavioral lens, the analysis integrates multi-source data to derive novel empirical evidence for researchers and practitioners.

Cost–Benefit Analysis in UX Research for Esports Organizations: A propensity score matching

ABSTRACT
Cost–Benefit Analysis in UX Research for Esports Organizations: A propensity score matching is unpacked across themes: KPIs, ethics, risks, and security. Limitations and future research paths are noted.
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