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Essay 4.5

Customer Experience in Gaming & Esports for Remote Software Engineers: A event study methodology

29
Pages
APA
Style
~ 30–42 mins
Reading Time
Energy Esports DEI
Abstract

This essay investigates “Customer Experience in Gaming & Esports for Remote Software Engineers: A event study methodology” using a qualitative grounded theory. Through a institutional lens, the analysis integrates multi-source data to derive a practical decision framework for researchers and practitioners.

Customer Experience in Gaming & Esports for Remote Software Engineers: A event study methodology

ABSTRACT
Customer Experience in Gaming & Esports for Remote Software Engineers: A event study methodology is unpacked across themes: usability, equity, benefits, and ethics. Limitations and future research paths are noted.
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