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Dissertation 4.8

Customer Experience in Gaming & Esports for Remote Software Engineers: Post-Pandemic Lessons

36
Pages
MLA
Style
~ 38–52 mins
Reading Time
AR/VR Governance MLOps
Abstract

This dissertation investigates “Customer Experience in Gaming & Esports for Remote Software Engineers: Post-Pandemic Lessons” using a agent-based simulation. Through a socio-technical lens, the analysis integrates multi-source data to derive a stakeholder-aligned blueprint for researchers and practitioners.

Customer Experience in Gaming & Esports for Remote Software Engineers: Post-Pandemic Lessons

ABSTRACT
Customer Experience in Gaming & Esports for Remote Software Engineers: Post-Pandemic Lessons is unpacked across themes: risks, scalability, costs, and benefits. Limitations and future research paths are noted.
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