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Essay 4.9

Customer Experience in Gaming & Esports for Urban Households: A event study methodology

34
Pages
IEEE
Style
~ 36–51 mins
Reading Time
Cloud Green Finance Supply Chain
Abstract

This essay investigates “Customer Experience in Gaming & Esports for Urban Households: A event study methodology” using a event study methodology. Through a socio-technical lens, the analysis integrates multi-source data to derive a validated measurement model for researchers and practitioners.

Customer Experience in Gaming & Esports for Urban Households: A event study methodology

ABSTRACT
Customer Experience in Gaming & Esports for Urban Households: A event study methodology is unpacked across themes: benefits, usability, risks, and KPIs. Limitations and future research paths are noted.
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