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Essay 4.3

Data Quality And Bias in Gaming & Esports for K–12 Teachers: Evidence from East Africa

24
Pages
Harvard
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~ 25–35 mins
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Telemedicine Impact Leadership
Abstract

This essay investigates “Data Quality And Bias in Gaming & Esports for K–12 Teachers: Evidence from East Africa” using a event study methodology. Through a socio-technical lens, the analysis integrates multi-source data to derive novel empirical evidence for researchers and practitioners.

Data Quality And Bias in Gaming & Esports for K–12 Teachers: Evidence from East Africa

ABSTRACT
Data Quality And Bias in Gaming & Esports for K–12 Teachers: Evidence from East Africa is unpacked across themes: KPIs, costs, interoperability, and usability. Limitations and future research paths are noted.
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