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Coursework 4.3

Digital Identity Adoption in Esports Organizations: Human Factors And Usability — A propensity score matching

20
Pages
Harvard
Style
~ 21–31 mins
Reading Time
Public Policy Epidemiology AR/VR
Abstract

This coursework investigates “Digital Identity Adoption in Esports Organizations: Human Factors And Usability — A propensity score matching” using a design science research. Through a behavioral lens, the analysis integrates multi-source data to derive a stakeholder-aligned blueprint for researchers and practitioners.

Digital Identity Adoption in Esports Organizations: Human Factors And Usability — A propensity score matching

ABSTRACT
Digital Identity Adoption in Esports Organizations: Human Factors And Usability — A propensity score matching is unpacked across themes: interoperability, benefits, costs, and risks. Limitations and future research paths are noted.
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