View Full Paper

Owner Consent Verified
Research Proposal 4.5

E-commerce Adoption in Esports Organizations: Human Factors And Usability — Evidence from UK & Ireland

19
Pages
Harvard
Style
~ 20–30 mins
Reading Time
AI Climate Public Policy
Abstract

This research proposal investigates “E-commerce Adoption in Esports Organizations: Human Factors And Usability — Evidence from UK & Ireland” using a panel regression with fixed effects. Through a human-centered lens, the analysis integrates multi-source data to derive a practical decision framework for researchers and practitioners.

E-commerce Adoption in Esports Organizations: Human Factors And Usability — Evidence from UK & Ireland

ABSTRACT
E-commerce Adoption in Esports Organizations: Human Factors And Usability — Evidence from UK & Ireland is unpacked across themes: benefits, ethics, security, and usability. Limitations and future research paths are noted.
1
Related Papers
Browse all
31 Pages 4.6
FinTech for EU Startups: Customer Experience | A design science research
AR/VR DEI Psychology
20 Pages 4.7
Neuroscience Adoption in EU Startups: Interoperability — A Comparative Perspective
Cold Chain RPA CV
12 Pages 4.4
Cost–Benefit Analysis in DEI Strategies for E-commerce Marketplaces: Post-Pandemic Lessons
Tourism Logistics Finance