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Case Study 4.9

Gaming & Esports Adoption in Esports Organizations: Interoperability — 2020–2028 Trends

24
Pages
Harvard
Style
~ 25–35 mins
Reading Time
Sociology Esports DEI
Abstract

This case study investigates “Gaming & Esports Adoption in Esports Organizations: Interoperability — 2020–2028 Trends” using a mixed-methods case study. Through a human-centered lens, the analysis integrates multi-source data to derive a stakeholder-aligned blueprint for researchers and practitioners.

Gaming & Esports Adoption in Esports Organizations: Interoperability — 2020–2028 Trends

ABSTRACT
Gaming & Esports Adoption in Esports Organizations: Interoperability — 2020–2028 Trends is unpacked across themes: ethics, usability, governance, and interoperability. Limitations and future research paths are noted.
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