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Case Study 4.9

Gaming & Esports Adoption in Export-Oriented Manufacturers: Human Factors And Usability — Evidence from Nordic Countries

20
Pages
Harvard
Style
~ 21–31 mins
Reading Time
Cold Chain Epidemiology Food Systems
Abstract

This case study investigates “Gaming & Esports Adoption in Export-Oriented Manufacturers: Human Factors And Usability — Evidence from Nordic Countries” using a social network analysis. Through a economic lens, the analysis integrates multi-source data to derive an actionable roadmap for researchers and practitioners.

Gaming & Esports Adoption in Export-Oriented Manufacturers: Human Factors And Usability — Evidence from Nordic Countries

ABSTRACT
Gaming & Esports Adoption in Export-Oriented Manufacturers: Human Factors And Usability — Evidence from Nordic Countries is unpacked across themes: scalability, usability, security, and costs. Limitations and future research paths are noted.
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