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Coursework 4.4

Gaming & Esports Adoption in Public Sector Agencies in the UK: Innovation Diffusion — A benchmarking and maturity modeling

32
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Harvard
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~ 34–48 mins
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Tourism InsurTech UX
Abstract

This coursework investigates “Gaming & Esports Adoption in Public Sector Agencies in the UK: Innovation Diffusion — A benchmarking and maturity modeling” using a mixed-methods case study. Through a behavioral lens, the analysis integrates multi-source data to derive novel empirical evidence for researchers and practitioners.

Gaming & Esports Adoption in Public Sector Agencies in the UK: Innovation Diffusion — A benchmarking and maturity modeling

ABSTRACT
Gaming & Esports Adoption in Public Sector Agencies in the UK: Innovation Diffusion — A benchmarking and maturity modeling is unpacked across themes: change enablement, security, governance, and equity. Limitations and future research paths are noted.
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