View Full Paper

Owner Consent Verified
Coursework 4.6

Gaming & Esports Adoption in Public Sector Agencies in the UK: Resilience And Continuity — 2022–2029 Trends

32
Pages
Harvard
Style
~ 34–48 mins
Reading Time
Tourism AI IoT
Abstract

This coursework investigates “Gaming & Esports Adoption in Public Sector Agencies in the UK: Resilience And Continuity — 2022–2029 Trends” using a event study methodology. Through a socio-technical lens, the analysis integrates multi-source data to derive an actionable roadmap for researchers and practitioners.

Gaming & Esports Adoption in Public Sector Agencies in the UK: Resilience And Continuity — 2022–2029 Trends

ABSTRACT
Gaming & Esports Adoption in Public Sector Agencies in the UK: Resilience And Continuity — 2022–2029 Trends is unpacked across themes: usability, equity, security, and benefits. Limitations and future research paths are noted.
1
Related Papers
Browse all
15 Pages 4.3
Human Factors And Usability in Robotic Process Automation for SMEs in Sub-Saharan Africa: Post-Pandemic Lessons
Psychology FinTech Sustainability
10 Pages 4.2
Mental Health for NGOs in Global Health: Sustainability Outcomes | 2020–2029 Trends
Education Blockchain Leadership
6 Pages 4.9
Blockchain and Innovation Diffusion among Healthcare Providers — Post-Pandemic Lessons
Supply Chain MLOps CV