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Case Study 4.3

Gaming & Esports Adoption in Retail Banks: Data Quality And Bias — Post-Pandemic Lessons

33
Pages
IEEE
Style
~ 35–48 mins
Reading Time
Energy BioMed RPA
Abstract

This case study investigates “Gaming & Esports Adoption in Retail Banks: Data Quality And Bias — Post-Pandemic Lessons” using a agent-based simulation. Through a economic lens, the analysis integrates multi-source data to derive a practical decision framework for researchers and practitioners.

Gaming & Esports Adoption in Retail Banks: Data Quality And Bias — Post-Pandemic Lessons

ABSTRACT
Gaming & Esports Adoption in Retail Banks: Data Quality And Bias — Post-Pandemic Lessons is unpacked across themes: security, costs, ethics, and risks. Limitations and future research paths are noted.
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