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Dissertation 4.6

Gaming & Esports Adoption in Supply Chain Managers: Customer Experience — A social network analysis

35
Pages
Chicago
Style
~ 37–53 mins
Reading Time
Epidemiology Open Banking Telemedicine
Abstract

This dissertation investigates “Gaming & Esports Adoption in Supply Chain Managers: Customer Experience — A social network analysis” using a randomized controlled trial design. Through a behavioral lens, the analysis integrates multi-source data to derive a validated measurement model for researchers and practitioners.

Gaming & Esports Adoption in Supply Chain Managers: Customer Experience — A social network analysis

ABSTRACT
Gaming & Esports Adoption in Supply Chain Managers: Customer Experience — A social network analysis is unpacked across themes: scalability, security, risks, and costs. Limitations and future research paths are noted.
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