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Coursework 4.5

Gaming & Esports and Change Management among K–12 Teachers — 2021–2027 Trends

7
Pages
APA
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~ 7–12 mins
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Logistics Health AI
Abstract

This coursework investigates “Gaming & Esports and Change Management among K–12 Teachers — 2021–2027 Trends” using a mixed-methods case study. Through a institutional lens, the analysis integrates multi-source data to derive a validated measurement model for researchers and practitioners.

Gaming & Esports and Change Management among K–12 Teachers — 2021–2027 Trends

ABSTRACT
Gaming & Esports and Change Management among K–12 Teachers — 2021–2027 Trends is unpacked across themes: interoperability, risks, governance, and security. Limitations and future research paths are noted.
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