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Dissertation 4.9

Gaming & Esports for Esports Organizations: Market Entry Strategy | A agent-based simulation

40
Pages
Chicago
Style
~ 42–58 mins
Reading Time
Data Privacy Metaverse DevSecOps
Abstract

This dissertation investigates “Gaming & Esports for Esports Organizations: Market Entry Strategy | A agent-based simulation” using a panel regression with fixed effects. Through a institutional lens, the analysis integrates multi-source data to derive novel empirical evidence for researchers and practitioners.

Gaming & Esports for Esports Organizations: Market Entry Strategy | A agent-based simulation

ABSTRACT
Gaming & Esports for Esports Organizations: Market Entry Strategy | A agent-based simulation is unpacked across themes: equity, usability, costs, and interoperability. Limitations and future research paths are noted.
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