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Case Study 4.7

Gaming & Esports for Public Sector Agencies in the UK: Change Management | Evidence from North America

22
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APA
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~ 23–32 mins
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Logistics AR/VR Energy
Abstract

This case study investigates “Gaming & Esports for Public Sector Agencies in the UK: Change Management | Evidence from North America” using a topic modeling on open datasets. Through a institutional lens, the analysis integrates multi-source data to derive novel empirical evidence for researchers and practitioners.

Gaming & Esports for Public Sector Agencies in the UK: Change Management | Evidence from North America

ABSTRACT
Gaming & Esports for Public Sector Agencies in the UK: Change Management | Evidence from North America is unpacked across themes: costs, KPIs, risks, and ethics. Limitations and future research paths are noted.
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