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Case Study 4.3

Gaming & Esports for Retail Banks: Policy And Regulation | 2022–2027 Trends

25
Pages
IEEE
Style
~ 26–37 mins
Reading Time
AIOps Tourism CV
Abstract

This case study investigates “Gaming & Esports for Retail Banks: Policy And Regulation | 2022–2027 Trends” using a time-series forecasting. Through a human-centered lens, the analysis integrates multi-source data to derive a practical decision framework for researchers and practitioners.

Gaming & Esports for Retail Banks: Policy And Regulation | 2022–2027 Trends

ABSTRACT
Gaming & Esports for Retail Banks: Policy And Regulation | 2022–2027 Trends is unpacked across themes: equity, costs, KPIs, and interoperability. Limitations and future research paths are noted.
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