View Full Paper

Owner Consent Verified
Essay 4.8

Human-Computer Interaction and Human Factors And Usability among Esports Organizations — Post-Pandemic Lessons

30
Pages
IEEE
Style
~ 31–45 mins
Reading Time
Public Policy Sustainability DEI
Abstract

This essay investigates “Human-Computer Interaction and Human Factors And Usability among Esports Organizations — Post-Pandemic Lessons” using a difference-in-differences analysis. Through a behavioral lens, the analysis integrates multi-source data to derive an actionable roadmap for researchers and practitioners.

Human-Computer Interaction and Human Factors And Usability among Esports Organizations — Post-Pandemic Lessons

ABSTRACT
Human-Computer Interaction and Human Factors And Usability among Esports Organizations — Post-Pandemic Lessons is unpacked across themes: security, equity, costs, and risks. Limitations and future research paths are noted.
1
Related Papers
Browse all
32 Pages 4.2
Edge Computing for Public Sector Agencies in the UK: Privacy And Security | Post-Pandemic Lessons
Cloud Impact MLOps
30 Pages 4.8
Equity And Access in Battery Recycling for Esports Organizations: A mixed-methods case study
Risk Climate IoT
9 Pages 4.7
Biomedical Engineering for Export-Oriented Manufacturers: Interoperability | A Comparative Perspective
InsurTech Green Finance Public Policy