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Coursework 4.5

Market Entry Strategy in Digital Identity for Esports Organizations: Evidence from Europe

10
Pages
MLA
Style
~ 10–17 mins
Reading Time
Psychology AIOps DevSecOps
Abstract

This coursework investigates “Market Entry Strategy in Digital Identity for Esports Organizations: Evidence from Europe” using a panel regression with fixed effects. Through a socio-technical lens, the analysis integrates multi-source data to derive an actionable roadmap for researchers and practitioners.

Market Entry Strategy in Digital Identity for Esports Organizations: Evidence from Europe

ABSTRACT
Market Entry Strategy in Digital Identity for Esports Organizations: Evidence from Europe is unpacked across themes: change enablement, security, equity, and costs. Limitations and future research paths are noted.
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