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Case Study 4.4

Talent And Skills in Gaming & Esports for Retail Banks: A Comparative Perspective

32
Pages
IEEE
Style
~ 34–46 mins
Reading Time
Food Systems Epidemiology Education
Abstract

This case study investigates “Talent And Skills in Gaming & Esports for Retail Banks: A Comparative Perspective” using a time-series forecasting. Through a institutional lens, the analysis integrates multi-source data to derive a stakeholder-aligned blueprint for researchers and practitioners.

Talent And Skills in Gaming & Esports for Retail Banks: A Comparative Perspective

ABSTRACT
Talent And Skills in Gaming & Esports for Retail Banks: A Comparative Perspective is unpacked across themes: change enablement, benefits, usability, and scalability. Limitations and future research paths are noted.
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